This is my second reworked project that should be
ready for a game portfolio. I had a lot of trouble on the texturing since the
UVs were a little weird when it comes to arranging them and having them ready
for easy texturing. The way the model was made was flawless when it comes to
correct geometry and the way the model looks. The texturing in the other hand
was a pain, along with the UV maps since the stretchiness effect keeps
appearing in the wood planks. I will have to go online to gets some tutors in
order to teach me how to use all of the mapping tools efficiently and
effectively so I can have a piece of cake texturing it after words.

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