This is my second reworked project that should be
ready for a game portfolio. I had a lot of trouble on the texturing since the
UVs were a little weird when it comes to arranging them and having them ready
for easy texturing. The way the model was made was flawless when it comes to
correct geometry and the way the model looks. The texturing in the other hand
was a pain, along with the UV maps since the stretchiness effect keeps
appearing in the wood planks. I will have to go online to gets some tutors in
order to teach me how to use all of the mapping tools efficiently and
effectively so I can have a piece of cake texturing it after words.
Portfolio
Tuesday, September 24, 2013
Thursday, September 19, 2013
Rework Stairs
For this homework assignment I was assigned to re
work on a project from the past in order to make it portfolio ready. I was
debating a lot of what exactly to work on for this model, but the main thing I
worked on was the UV layout and a little bit of aspects in modeling and
texturing. I have to work on the color more to make it look exactly like the
concept and make certain parts of the model pop out like it should to begin
with. Modeling wise, it is very good quality and can be used in a game as it is
so I believe I did an excellent job on it and it can be improved on the
texturing in order to make the whole thing pop out more.
Tuesday, September 10, 2013
Mini Research Paper
The
first thing I see in a videogame is the way they lay out the environment and
have everything set up in the level in order for the player to enjoy the game
to the fullest. Being an environmental artist does not look easy one bit, but
with enough commitment, I’m sure I will get better at it and have a heavy
influence in the gaming industry. Learning the necessary tools to be an
environmental artist is without a doubt essential in order to become one. Those
would include Photoshop, Maya, XNormals, and Zbrush.
Being
able to create an imaginary world with your own rules and creations is a dream
come true, specially knowing that other gamers will experience your world and
enjoy it knowing that you are fully committed to making them. Cavan Judge
happens to be an environmental artist fully committed to making all sorts of
environmental art and in a lot of different types of materials.
Cavan
Judge graduated from the University of Hertfordshire in England, and right now
is looking for a job, however, his art was admired and critiqued by many
different artist that have been in the industry for years and all agree that he
will become an amazing coworker for their companies. They give him certain
pointers and all from all sorts of programs he works in. His software skills
include: Autodesk 3DS Max, Autodesk Maya, Autodesk Mudbox, Adobe Photoshop,
Adobe Premier, Adobe After Effects, Pixologic Zbrush, Eyeon Fusion, Unity,
Pano2vR, PTGui and Crytek CryEngine 2.
His
work is truly all inspiriting to the eye. It took him two extra years after
getting his bachelors degree in order to get as good as he is now. His models
are always high poly, crisp models that barely have any added geometry in it.
He manly uses backing in order to get the extra geometry in there and has many
different types of texturing techniques that makes his models really pop out in
real life rendering.
Another
game environmental artist that has worked in the industry on the tittle
“Killzone” would be Chris Green. He has worked for Guerilla Games Cambridge for
over a year now and has already made a big impression in the game community. He
works on the games assets and texturing, basically creating the high poly and
low poly modeling for the baking of texture maps. He is currently working for
Sony Computer Entertainment in Europe and has graduated from Norwich University
of the Arts in Europe.
As a enthusiastic young artist, he is
still pursuing a more stable job that will set him up for life in order to work
more on his gaming skills and get better at all sorts of art. He has also
worked on 2d/3d art in the Sunday Times constructing digital maps using both
illustrator and Photoshop. He also had to crate assets for Olympic Stadium in
the form of low and high poly modeling. At the same time he had to create the
Red Arrow Aircraft for the Queens Diamond Jubilee weekend, which was displayed
on the companies’ digital app.
The art
work he has created was simply amazing with all sorts of detail and texturing.
He also has many different skills including drawing skills for concept art, and
all sorts of different software skills as well, which include: 3D
Studio Max, Maya, Zbrush, Photoshop, Unreal Editor, Unreal Engine 3, CryEngine
Mudbox, 3D Modeling, High Poly Modeling, Hard Surface Modeling, Digital
Sculpting, Low Poly Modeling, Texturing, Stylized, Game Art, Game Development,
Hand Painted Textures.
In
order for me to become the best there is, I would have to work a lot on my
texturing and my backing since they are lacking quality. My modeling is really
good but it also needs to be bumped up a little bit more as well. I will have
to make sure all sorts of work I make will show off my skill efficiently and
make sure it is a good group of work that will all fall under the same category
of quality and efficiency.
Thursday, September 5, 2013
5 possible re-works
We were assigned to find 5 past works that we have done in
past classes in order to make better and have them portfolio ready. It was
really hard to choose from a lot of pieces since most of them were in complete
to begin with anyways. Charlie did told us to fix as much as we can on the work
in order to get as much of it completed anyways. It was really hard for some of
them since in the past I wasn’t a good modeler as I am now, so it is almost
near impossible to texture some of them. Over all I managed to get 7 pieces
that have the potential to be big but they still need work in them, and that is
what this class is for.
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