Tuesday, September 24, 2013

Rework Bench

 
 
 

This is my second reworked project that should be ready for a game portfolio. I had a lot of trouble on the texturing since the UVs were a little weird when it comes to arranging them and having them ready for easy texturing. The way the model was made was flawless when it comes to correct geometry and the way the model looks. The texturing in the other hand was a pain, along with the UV maps since the stretchiness effect keeps appearing in the wood planks. I will have to go online to gets some tutors in order to teach me how to use all of the mapping tools efficiently and effectively so I can have a piece of cake texturing it after words.

Thursday, September 19, 2013

Rework Stairs

 
         For this homework assignment I was assigned to re work on a project from the past in order to make it portfolio ready. I was debating a lot of what exactly to work on for this model, but the main thing I worked on was the UV layout and a little bit of aspects in modeling and texturing. I have to work on the color more to make it look exactly like the concept and make certain parts of the model pop out like it should to begin with. Modeling wise, it is very good quality and can be used in a game as it is so I believe I did an excellent job on it and it can be improved on the texturing in order to make the whole thing pop out more.

Tuesday, September 10, 2013

Mini Research Paper



The first thing I see in a videogame is the way they lay out the environment and have everything set up in the level in order for the player to enjoy the game to the fullest. Being an environmental artist does not look easy one bit, but with enough commitment, I’m sure I will get better at it and have a heavy influence in the gaming industry. Learning the necessary tools to be an environmental artist is without a doubt essential in order to become one. Those would include Photoshop, Maya, XNormals, and Zbrush.

Being able to create an imaginary world with your own rules and creations is a dream come true, specially knowing that other gamers will experience your world and enjoy it knowing that you are fully committed to making them. Cavan Judge happens to be an environmental artist fully committed to making all sorts of environmental art and in a lot of different types of materials.

Cavan Judge graduated from the University of Hertfordshire in England, and right now is looking for a job, however, his art was admired and critiqued by many different artist that have been in the industry for years and all agree that he will become an amazing coworker for their companies. They give him certain pointers and all from all sorts of programs he works in. His software skills include: Autodesk 3DS Max, Autodesk Maya, Autodesk Mudbox, Adobe Photoshop, Adobe Premier, Adobe After Effects, Pixologic Zbrush, Eyeon Fusion, Unity, Pano2vR, PTGui and Crytek CryEngine 2.

His work is truly all inspiriting to the eye. It took him two extra years after getting his bachelors degree in order to get as good as he is now. His models are always high poly, crisp models that barely have any added geometry in it. He manly uses backing in order to get the extra geometry in there and has many different types of texturing techniques that makes his models really pop out in real life rendering.

Another game environmental artist that has worked in the industry on the tittle “Killzone” would be Chris Green. He has worked for Guerilla Games Cambridge for over a year now and has already made a big impression in the game community. He works on the games assets and texturing, basically creating the high poly and low poly modeling for the baking of texture maps. He is currently working for Sony Computer Entertainment in Europe and has graduated from Norwich University of the Arts in Europe.

        As a enthusiastic young artist, he is still pursuing a more stable job that will set him up for life in order to work more on his gaming skills and get better at all sorts of art. He has also worked on 2d/3d art in the Sunday Times constructing digital maps using both illustrator and Photoshop. He also had to crate assets for Olympic Stadium in the form of low and high poly modeling. At the same time he had to create the Red Arrow Aircraft for the Queens Diamond Jubilee weekend, which was displayed on the companies’ digital app.

The art work he has created was simply amazing with all sorts of detail and texturing. He also has many different skills including drawing skills for concept art, and all sorts of different software skills as well, which include: 3D Studio Max, Maya, Zbrush, Photoshop, Unreal Editor, Unreal Engine 3, CryEngine Mudbox, 3D Modeling, High Poly Modeling, Hard Surface Modeling, Digital Sculpting, Low Poly Modeling, Texturing, Stylized, Game Art, Game Development, Hand Painted Textures.

In order for me to become the best there is, I would have to work a lot on my texturing and my backing since they are lacking quality. My modeling is really good but it also needs to be bumped up a little bit more as well. I will have to make sure all sorts of work I make will show off my skill efficiently and make sure it is a good group of work that will all fall under the same category of quality and efficiency.

 

Thursday, September 5, 2013

5 possible re-works






 
            We were assigned to find 5 past works that we have done in past classes in order to make better and have them portfolio ready. It was really hard to choose from a lot of pieces since most of them were in complete to begin with anyways. Charlie did told us to fix as much as we can on the work in order to get as much of it completed anyways. It was really hard for some of them since in the past I wasn’t a good modeler as I am now, so it is almost near impossible to texture some of them. Over all I managed to get 7 pieces that have the potential to be big but they still need work in them, and that is what this class is for.